5 research outputs found

    3D Landscape Recording and Modeling of Individual Trees

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    The 3D city/landscape model is digital representation of real environment that can be used for planner or landscape architecture in urban development planning. That model’s more focused on building, whereas vegetation model’s also needed for urban planning simulation. This research purposes are to map existing vegetation and to generate individual trees model in some level of details. The research area is campus of ITB Jatinangor and the used data are orthophoto and DSM from UAV-Photogrammetry technology. Manual segmentation, classification, and NDSM generation process can provide tree information (position, crown diameter, species, height)-as 3D vegetation modeling input. It’s also necessary to provide classification, information, detail level, and visualization of vegetation model according to landscape architecture analysis needs. This research results are 3D vegetation models in LoD 1-3 with differents information based on appearance, geometry, semantic, and topology aspects of CityGML. Models then tested qualitatively based on visualization and sun shadow analysis. For visualization, the used data only able to generate LoD 1 and 2 vegetation model and the minimum LoD required for sun shadow analysis is LoD 2. Terrestrial data, which provide the real form and size of each tree part, is needed to generate LoD 3 vegetation model

    Implementation of SExI–FS (Spatially Explicit Individual-based Forest Simulator) Model using UAV Aerial Photo Data Case Study: Jatinangor ITB Campus

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    Landscape architecture affected by interaction between built and natural environment such as vegetation. Nowadays, landscape architects are using 3D city models for simulations, which requires highly dynamic and time-varying attributes. 3D city modelling structure has been standardized by CityGML, although researches that are related to the storing of dynamic data had been conducted for the past years, it has not been supported by any standard until this very moment. In dynamizer, it is added as a data structure into a CityGML structure that is already existed, although the existing structure is a static one. Kolbe’s research on dynamic data using CityGML called dynamizer could use the spatial data in more dynamic way by changing its geometric, thematic, or appearance data, but its purpose is not specific for trees or vegetation. In this paper, a method of simulating the vegetation growth using SeXI-FS will be discussed to show the dynamic changes that happen in vegetation as part of the dynamic changes in landscape architecture. The result of this research will be used to address the importance of information on vegetation by studying its changes in Jatinangor ITB Campus and as initial research to build dynamizer in CityGML for landscape architecture

    A Preliminary Study of 3D Vernacular Documentation for Conservation and Evaluation: A Case Study in Keraton Kasepuhan Cirebon

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    Despite the wealth of cultural heritage objects in Indonesia, some of which are considered UNESCO World Heritage sites, more documentation still needs to be done. One of the reasons behind this problem is that the documentation of complex cultural heritage objects is more complicated than most modern objects, which are often more simplistic. This preliminary study aimed to document vernacular heritage buildings in 3D to be used as a conservation and building management tool. The built digital model can then be used as a building assessment tool. The data acquisition method used in this study was a combination of photogrammetry and laser scanner technology. The building model was stored as BIM (IFC model) and then georeferenced before being converted to IndoorGML. The building elements’ information contained in the building model was retrieved as input to analyze the building. This research included analyses for building assessment, natural room temperature, natural lighting, and indoor space and relation. All results from the analysis were used as input to calculate the reliability value of the building using the AHP method. The case study for the heritage building was the house of Prince Arya Denda at Kasepuhan Palace, Cirebon, Indonesia

    Heritage Smart City Mapping, Planning and Land Administration (Hestya)

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    A smart city is a concept of urban development that requires different technologies to integrate all city elements into a sustainable city system. Land administration, including three-dimensional (3D) cadaster and planning, is a pre-condition for having a smart city. Land administration in the smart city will be more attractive when the city has a cultural heritage area that must be preserved for economic, social, and territory benefits. This paper describes the development of a multipurpose land administration system prototype of a city, especially in the cultural heritage area. The first activity of this development is to create a 3D city map for documentation and management of cities, especially for cultural heritage areas, and involve the role of the community in participatory mapping. The participatory mapping method is used to form a more detailed 3D building model using simple techniques for measuring the room distance on a building. Then, the 3D city model is stored in a spatial database and management system to visualize, analyze, and manage the data. This research uses the complex area of Kasepuhan Palace, Cirebon City, West Java, Indonesia, as a case study. That area is a cultural heritage area with complicated objects and unique information to document

    Heritage Smart City Mapping, Planning and Land Administration (Hestya)

    No full text
    A smart city is a concept of urban development that requires different technologies to integrate all city elements into a sustainable city system. Land administration, including three-dimensional (3D) cadaster and planning, is a pre-condition for having a smart city. Land administration in the smart city will be more attractive when the city has a cultural heritage area that must be preserved for economic, social, and territory benefits. This paper describes the development of a multipurpose land administration system prototype of a city, especially in the cultural heritage area. The first activity of this development is to create a 3D city map for documentation and management of cities, especially for cultural heritage areas, and involve the role of the community in participatory mapping. The participatory mapping method is used to form a more detailed 3D building model using simple techniques for measuring the room distance on a building. Then, the 3D city model is stored in a spatial database and management system to visualize, analyze, and manage the data. This research uses the complex area of Kasepuhan Palace, Cirebon City, West Java, Indonesia, as a case study. That area is a cultural heritage area with complicated objects and unique information to document
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